The Armor Sets and Mounts are a bit less ‘try them out’. They even provide targeting dummies to try them out on. The Covenant Ability and Class Ability you already got to play with through the course of the storyline, but if you need a refresher you can ask the Representative of the Covenant you talk to before choosing to let you try them out again. Each faction will grant you a Covenant Ability, a Class Ability, and also feature unique mounts and armor sets that are only usable when you are a member of that Covenant. These are the factions you’ve been helping out through the course of the story. The first thing you’re asked to do is join one of the game’s four Covenants. How do you decide? How do you remember it all? Well, hopefully this little guide will help. You got a half dozen different currencies, you got tons of unlockables, and no shortage of directions you can go. From there? Well, it’s a water rapids ride into the content. The moment you ding 60 and finish the Main Campaign (the story), you are summoned to the hub city of Oribos to make a decision. See most of the content doesn’t pop up until RIGHT at the start of endgame. However, I did notice that there is a sizable amount of people who are overwhelmed at all the stuff hitting them once. Unless you’re a completionist like me – then it becomes anxiety inducing at times. Which is great! Always having something to do is a great way to play a game. World of Warcraft’s newest expansion does a lot to remedy the “there’s nothing to do” problem.
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